There are various extra bits, but those are the general ones. (Game mechanic: Roll willpower against some number calculated from the force of the spell halved (round down) plus a certain modifier, also in spell desc.) Spellcasting is tiring, and can cause stun damage. However, to stop people casting forever, shadowrun has Drain. (Game mechanic: Roll sorcery skill against target number, which is often either 4, 6, or an appropriate stat value of the target of the spell. Casters basically just concentrate, and hopefully an effect happens.
Spells are known (permanantly), not memorised. There are also various places were you can search for games on them as well, although unfortunately i can't give you any at the moment (Completely forgotten)Īs for the magic rules, if you're used to d&d, these are the main differences.
Slightly off topic, but if you can't find a local game, there seem to be a fair few shadowrun games on online tabletop apps like OpenRPG or WebRPG. Someone (usually several someones, and probably disagreeing with each other till they sort out who's right with quotes) will pipe up with an answer! If its specific things you're having problems with, search the threads (particularly the Running the Matrix thread - its excellent) or ask away. After that its just getting to grips with what to use when, just like AD&D. That, (much simplified) is how to remember what's going on. You work out who has most successes and by how much, and go from there as to the result. Sometimes the target/opponent gets to roll to resist or impede you, and in those cases they have a target number. The number of results you get equal to or over the target number is how well you've done whatever it is. There's some debate over whether target numbers like 7, 13, 19 etc should actually exist, or be lowered or raised by one cos obviously if you rolled a 6, 12 or 18 you'd automatically succeed, but I'll leave that for wiser people to debate the rights and wrongs of and just say that in our game we generally rule against the players if there's any doubt and that increases those numbers to 8, 14 and 20. If the number is higher than 6, re-roll any 6s you rolled and add the result. Summary of basically all the rules - roll a number of D6 equal to the rating of whatever stat, skill, equipment you are using, against a set target number, based on certain modifiers (AD&D has modifiers that work this way, so you know what I mean, right?).